Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.Die


        }

    if (activeChar.isAlikeDead())
    {
      // no broadcast needed since the player will already spawn dead to others
      sendPacket(new Die(activeChar));
    }

    if (Config.ALLOW_WATER)
        activeChar.checkWaterState();
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     *
     */
    protected void clientNotifyDead()
    {
        // Send a Server->Client packet Die to the actor and all L2PcInstance in its _knownPlayers
        Die msg = new Die(_actor);
        _actor.broadcastPacket(msg);

        // Init AI
        _intention = AI_INTENTION_IDLE;
        _target = null;
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