Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.ActionFailed


        return "data/html/warehouse/" + pom + ".htm";
    }

    private void showRetrieveWindow(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
        player.setActiveWarehouse(player.getWarehouse());

        if (player.getActiveWarehouse().getSize() == 0)
        {
          player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
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        player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE));
    }

    private void showDepositWindow(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
        player.setActiveWarehouse(player.getWarehouse());
        player.tempInvetoryDisable();
        if (Config.DEBUG) _log.fine("Showing items to deposit");

        player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE));
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        player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE));
    }

    private void showDepositWindowClan(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
      if (player.getClan() != null)
      {
            if (player.getClan().getLevel() == 0)
                player.sendPacket(new SystemMessage(SystemMessageId.ONLY_LEVEL_1_CLAN_OR_HIGHER_CAN_USE_WAREHOUSE));
            else
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      }
    }

    private void showWithdrawWindowClan(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
      if ((player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE)
      {
        player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CLAN_WAREHOUSE));
      }
      else
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      }
    }

    private void showWithdrawWindowFreight(L2PcInstance player)
    {
        player.sendPacket(new ActionFailed());
        if (Config.DEBUG) _log.fine("Showing freightened items");

        PcFreight freight = player.getFreight();

        if (freight != null)
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            Map<Integer, String> chars = player.getAccountChars();

            if (chars.size() < 1)
            {
                player.sendPacket(new ActionFailed());
                return;
            }

            player.sendPacket(new PackageToList(chars));
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        }
    }

    private void showDepositWindowFreight(L2PcInstance player, int obj_Id)
    {
        player.sendPacket(new ActionFailed());
        L2PcInstance destChar = L2PcInstance.load(obj_Id);
        if (destChar == null)
        {
            // Something went wrong!
            if (Config.DEBUG)
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        }

        player.sendPacket(html);

        // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
        player.sendPacket( new ActionFailed() );
    }
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    if (player == null) return;

        // Player shouldn't be able to set stores if he/she is alike dead (dead or fake death)
        if (player.isAlikeDead())
        {
            sendPacket(new ActionFailed());
            return;
        }

        if (player.isInOlympiadMode())
        {
            sendPacket(new ActionFailed());
            return;
        }
        if (player.getMountType() != 0)
        {
          return;
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    protected boolean canTarget(L2PcInstance player)
    {
        if (player.isOutOfControl())
        {
            player.sendPacket(new ActionFailed());
            return false;
        }
        // TODO: More checks...

        return true;
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