Package net.rim.device.api.math

Examples of net.rim.device.api.math.Matrix3f


        _texcoords = texcoords;
        _textureString = texture;

        _animations = new Vector();
        _mti = new Matrix4f();
        _normalMatrix = new Matrix3f();
        _transform = new Transform3D();

        // Set the initial position of the sprite
        setInitialPosition(position);
    }
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Related Classes of net.rim.device.api.math.Matrix3f

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