Package mekanism.common.inventory.slot

Examples of mekanism.common.inventory.slot.SlotOutput


  public ContainerPRC(InventoryPlayer inventory, TileEntityPRC tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 54, 35));
    addSlotToContainer(new SlotDischarge(tentity, 1, 141, 19));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
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  public ContainerChanceMachine(InventoryPlayer inventory, TileEntityChanceMachine tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 56, 17));
    addSlotToContainer(new SlotDischarge(tentity, 1, 56, 53));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));
    addSlotToContainer(new SlotOutput(tentity, 4, 132, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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  public ContainerDynamicTank(InventoryPlayer inventory, TileEntityDynamicTank tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 146, 20));
    addSlotToContainer(new SlotOutput(tentity, 1, 146, 51));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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      for(int i = 0; i < tileEntity.tier.processes; i++)
      {
        int xAxis = 55 + (i*38);

        addSlotToContainer(new SlotOutput(tentity, tileEntity.tier.processes+5+i, xAxis, 57));
      }
    }
    else if(tileEntity.tier == FactoryTier.ADVANCED)
    {
      for(int i = 0; i < tileEntity.tier.processes; i++)
      {
        int xAxis = 35 + (i*26);

        addSlotToContainer(new Slot(tentity, 5+i, xAxis, 13));
      }

      for(int i = 0; i < tileEntity.tier.processes; i++)
      {
        int xAxis = 35 + (i*26);

        addSlotToContainer(new SlotOutput(tentity, tileEntity.tier.processes+5+i, xAxis, 57));
      }
    }
    else if(tileEntity.tier == FactoryTier.ELITE)
    {
      for(int i = 0; i < tileEntity.tier.processes; i++)
      {
        int xAxis = 29 + (i*19);

        addSlotToContainer(new Slot(tentity, 5+i, xAxis, 13));
      }

      for(int i = 0; i < tileEntity.tier.processes; i++)
      {
        int xAxis = 29 + (i*19);

        addSlotToContainer(new SlotOutput(tentity, tileEntity.tier.processes+5+i, xAxis, 57));
      }
    }

    int slotX;

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  public ContainerAdvancedElectricMachine(InventoryPlayer inventory, TileEntityAdvancedElectricMachine tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 56, 17));
    addSlotToContainer(new Slot(tentity, 1, 56, 53));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotDischarge(tentity, 3, 31, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 4, 180, 11));

    int slotX;
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  public ContainerElectricPump(InventoryPlayer inventory, TileEntityElectricPump tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 28, 20));
    addSlotToContainer(new SlotOutput(tentity, 1, 28, 51));
    addSlotToContainer(new SlotDischarge(tentity, 2, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
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  {
    tileEntity = tentity;
    addSlotToContainer(new SlotMachineUpgrade(tentity, 0, 180, 11));
    addSlotToContainer(new Slot(tentity, 1, 17, 35));
    addSlotToContainer(new Slot(tentity, 2, 51, 43));
    addSlotToContainer(new SlotOutput(tentity, 3, 109, 43));
    addSlotToContainer(new SlotDischarge(tentity, 4, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
View Full Code Here

  public ContainerChemicalWasher(InventoryPlayer inventory, TileEntityChemicalWasher tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 180, 71));
    addSlotToContainer(new SlotOutput(tentity, 1, 180, 102));
    addSlotToContainer(new SlotStorageTank(tentity, 2, 155, 56));
    addSlotToContainer(new SlotDischarge(tentity, 3, 155, 5));

    int slotY;
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  public ContainerChemicalCrystallizer(InventoryPlayer inventory, TileEntityChemicalCrystallizer tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new SlotStorageTank(tentity, 0, 6, 65));
    addSlotToContainer(new SlotOutput(tentity, 1, 131, 57));
    addSlotToContainer(new SlotDischarge(tentity, 2, 155, 5));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));

    int slotY;
View Full Code Here

  public ContainerSalinationController(InventoryPlayer inventory, TileEntitySalinationController tentity)
  {
    tileEntity = tentity;

    addSlotToContainer(new Slot(tentity, 0, 28, 20));
    addSlotToContainer(new SlotOutput(tentity, 1, 28, 51));
    addSlotToContainer(new Slot(tentity, 2, 132, 20));
    addSlotToContainer(new SlotOutput(tentity, 3, 132, 51));

    int slotY;

    for(slotY = 0; slotY < 3; ++slotY)
    {
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Related Classes of mekanism.common.inventory.slot.SlotOutput

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