Package megamek.common.actions

Examples of megamek.common.actions.SearchlightAttackAction


        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null)) {
            return;
        }

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
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        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null)) {
            return;
        }

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
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        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null)) {
            return;
        }

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
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        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null)) {
            return;
        }

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
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        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null)) {
            return;
        }

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
View Full Code Here

        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null))
            return;

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
View Full Code Here

        if (!SearchlightAttackAction.isPossible(client.game, cen, target, null))
            return;

        // create and queue a searchlight action
        SearchlightAttackAction saa = new SearchlightAttackAction(cen, target
                .getTargetType(), target.getTargetId());
        attacks.addElement(saa);

        // and add it into the game, temporarily
        client.game.addAction(saa);
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                    System.err.print(" on ");
                    System.err.print(entity.getDisplayName());
                    System.err.println(" was already triggered this round!!");
                }
            } else if (ea instanceof SearchlightAttackAction) {
                SearchlightAttackAction saa = (SearchlightAttackAction) ea;
                addReport(saa.resolveAction(game));
            } else if (ea instanceof UnjamTurretAction) {
                if (entity instanceof Tank) {
                    ((Tank) entity).unjamTurret();
                    Report r = new Report(3033);
                    r.addDesc(entity);
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                continue;
            }
            AbstractAttackAction aaa = (AbstractAttackAction) o;
            // do searchlights immediately
            if (aaa instanceof SearchlightAttackAction) {
                SearchlightAttackAction saa = (SearchlightAttackAction) aaa;
                addReport(saa.resolveAction(game));
            } else {
                physicalResults.addElement(preTreatPhysicalAttack(aaa));
            }
        }
        int cen = Entity.NONE;
View Full Code Here

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Related Classes of megamek.common.actions.SearchlightAttackAction

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