Package megamek.common

Examples of megamek.common.Terrain


                    if ((damageAtRange >= 3000) && (myHex.containsTerrain(Terrains.WATER))) {
                        int numCleared = damageAtRange / 3000;
                        int oldLevel = myHex.terrainLevel(Terrains.WATER);
                        myHex.removeTerrain(Terrains.WATER);
                        if (oldLevel > numCleared) {
                            myHex.addTerrain(new Terrain(Terrains.WATER, oldLevel - numCleared));
                        }
                    }

                    // ANY non-water hex that takes 200 becomes rough.
                    if ((damageAtRange >= 200) && (!myHex.containsTerrain(Terrains.WATER))) {
                        myHex.removeAllTerrains();
                        myHex.clearExits();
                        myHex.addTerrain(new Terrain(Terrains.ROUGH, 1));
                    } else if ((damageAtRange >= 20) && ((myHex.containsTerrain(Terrains.WOODS)) || (myHex.containsTerrain(Terrains.JUNGLE)))) {
                        // Each 20 clears woods by 1 level.
                        int numCleared = damageAtRange / 20;
                        int terrainType = (myHex.containsTerrain(Terrains.WOODS) ? Terrains.WOODS : Terrains.JUNGLE);
                        int oldLevel = myHex.terrainLevel(terrainType);
                        myHex.removeTerrain(terrainType);
                        if (oldLevel > numCleared) {
                            myHex.addTerrain(new Terrain(terrainType, oldLevel - numCleared));
                        }
                    }

                    sendChangedHex(myHexCoords);
                }
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Related Classes of megamek.common.Terrain

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