Package me.daddychurchill.CityWorld.Plats.Astral

Examples of me.daddychurchill.CityWorld.Plats.Astral.AstralBuriedBuildingLot


           
            // building or not?
            if (sidewalks != SidewalkStyle.NONE)
              current = new AstralBuriedRoadLot(platmap, originX + x, originZ + z, sidewalks);
            else
              current = new AstralBuriedBuildingLot(platmap, originX + x, originZ + z);
          }
 
          // did current get defined?
          if (current != null)
            platmap.setLot(x, z, current);
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Related Classes of me.daddychurchill.CityWorld.Plats.Astral.AstralBuriedBuildingLot

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