Package mdesl.test

Examples of mdesl.test.Game


import org.lwjgl.opengl.Display;

public class ShaderLesson3 extends SimpleGame {

  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson3();
    game.setDisplayMode(320, 240, false);
    game.start();
  }
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import org.lwjgl.opengl.Display;

public class ShaderLesson1 extends SimpleGame {

  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson1();
    game.setDisplayMode(640, 480, false);
    game.start();
  }
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import org.lwjgl.opengl.Display;

public class ShaderLesson4B extends SimpleGame {

  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson4B();
    game.setDisplayMode(640, 480, false);
    game.start();
  }
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import org.lwjgl.opengl.Display;

public class ShaderLesson4 extends SimpleGame {

  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson4();
    game.setDisplayMode(640, 480, false);
    game.start();
  }
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  //should be at least as large as our display
  public static final int FBO_SIZE = 1024;
 
  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson5();
    game.setDisplayMode(800, 600, false);
    game.start();
  }
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import org.lwjgl.opengl.Display;

public class ShaderLesson2 extends SimpleGame {

  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson2();
    game.setDisplayMode(640, 480, false);
    game.start();
  }
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import org.lwjgl.util.vector.Vector4f;

public class ShaderLesson6 extends SimpleGame {
 
  public static void main(String[] args) throws LWJGLException {
    Game game = new ShaderLesson6();
    game.setDisplayMode(800, 600, false);
    game.start();
  }
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