if (rpMan.checkGameVersion(msgRequest.getGame(), msgRequest.getVersion())) {
/*
* If this is correct we send player the server key so it can sign
* the password.
*/
MessageS2CLoginSendKey msgLoginSendKey = new MessageS2CLoginSendKey(msg
.getSocketChannel(), key);
msgLoginSendKey.setClientID(Message.CLIENTID_INVALID);
msgLoginSendKey.setProtocolVersion(msg.getProtocolVersion());
netMan.sendMessage(msgLoginSendKey);
} else {
/* Error: Incompatible game version. Update client */
logger.debug("Client is running an incompatible game version. Client("
+ msg.getAddress().toString() + ") can't login");