Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.SetCardSubtypeAttachedEffect


        this.addAbility(ability2);
        // Enchanted creature gets +3/+3 and has trample.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 3, Duration.WhileOnBattlefield)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA)));
        // Enchanted creature is a Demon Spirit.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetCardSubtypeAttachedEffect(setSubtypes, Duration.WhileOnBattlefield, AttachmentType.AURA)));
    }
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        // Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(IntimidateAbility.getInstance(), AttachmentType.EQUIPMENT)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetCardColorAttachedEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetCardSubtypeAttachedEffect("Zombie", Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));

        // Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
        this.addAbility(new NimDeathmantleTriggeredAbility());
    }
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