Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.CreaturesCantGetOrHaveAbilityEffect


        // Creatures you control have hexproof.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HexproofAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));

        // Creatures your opponents control lose hexproof and can't have or gain hexproof.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(HexproofAbility.getInstance(), Duration.WhileOnBattlefield, filter)));

    }
View Full Code Here


        this.toughness = new MageInt(2);

        // Creatures you control have flying.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));
        // Creatures your opponents control lose flying and can't have or gain flying.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter)));

    }
View Full Code Here

        this.toughness = new MageInt(2);

        // Creatures you control have first strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));
        // Creatures your opponents control lose first strike and can't have or gain first strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter)));
    }
View Full Code Here

        this.toughness = new MageInt(2);

        // Creatures you control have trample.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));
        // Creatures your opponents control lose trample and can't have or gain trample.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, filter)));       
       
    }
View Full Code Here

        this.toughness = new MageInt(3);

        // Creatures you control have deathtouch.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent("Creatures"))));
        // Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CreaturesCantGetOrHaveAbilityEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filter)));
              
    }
View Full Code Here

TOP

Related Classes of mage.abilities.effects.common.continious.CreaturesCantGetOrHaveAbilityEffect

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.