Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.BecomesBasicLandTargetEffect


        this.toughness = new MageInt(1);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // {tap}: Target land becomes the basic land type of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn), new TapSourceCost());
        Target target = new TargetLandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
    }
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        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {tap}: Target land you control becomes the basic land type of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn), new TapSourceCost());
        Target target = new TargetLandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
       
    }
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        Target target = new TargetCreaturePermanent(filter);
        ability.addTarget(target);
        this.addAbility(ability);

        // {tap}: Target land becomes an Island until end of turn.
        ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn, "Island"), new TapSourceCost());
        target = new TargetLandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
    }
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        this.toughness = new MageInt(1);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn), new GenericManaCost(2));
        ability.addCost(new ReturnToHandTargetCost(new TargetControlledPermanent(new FilterControlledLandPermanent("land"))));
        ability.addTarget(new TargetLandPermanent());
        this.addAbility(ability);

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        this.expansionSetCode = "CON";

        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());
        // {tap}: Target land you control becomes the basic land type of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn), new TapSourceCost());
        Target target = new TargetLandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
    }
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        this.toughness = new MageInt(3);

        // Dreamwinder can't attack unless defending player controls an Island.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantAttackUnlessDefenderControllsPermanent(filter)));
        // {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn, "Island"), new ManaCostsImpl("{U}"));
        Target target = new TargetLandPermanent();
        ability.addTarget(target);
        ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
        this.addAbility(ability);
    }  
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        this.toughness = new MageInt(4);

        // Plainswalk
        this.addAbility(new PlainswalkAbility());
        // Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
        Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new BecomesBasicLandTargetEffect(Duration.WhileOnBattlefield,"Plains"), true);
        Target target = new TargetLandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
    }
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    public MysticCompass(UUID ownerId) {
        super(ownerId, 166, "Mystic Compass", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
        this.expansionSetCode = "ALL";

        // {1}, {tap}: Target land becomes the basic land type of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{1}"));
        ability.addCost(new TapSourceCost());
        Target target = new TargetLandPermanent();
        ability.addTarget(target);
        this.addAbility(ability);
    }
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Related Classes of mage.abilities.effects.common.continious.BecomesBasicLandTargetEffect

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