this.color.setRed(true);
this.color.setWhite(true);
// Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
Ability ability = new SimpleTriggeredAbility(Zone.BATTLEFIELD, GameEvent.EventType.GAINED_LIFE, new DoIfCostPaid(new DamageTargetEffect(2), new GenericManaCost(2)), "Whenever you gain life, ", true);
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}