Package mage.abilities.common

Examples of mage.abilities.common.BecomesBlockedByCreatureTriggeredAbility


        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
        this.addAbility(new BecomesBlockedByCreatureTriggeredAbility(new DamageTargetEffect(1, true, "that creature"), false));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
        Ability ability = new BecomesBlockedByCreatureTriggeredAbility(new BoostSourceEffect(1, 1, Duration.EndOfTurn), false);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
                new GainAbilityAllEffect(ability,
                        Duration.WhileOnBattlefield, filter,
                        "Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.")));
        }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
        this.addAbility(new BecomesBlockedByCreatureTriggeredAbility(new BoostSourceEffect(1, 1, Duration.EndOfTurn), false));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(4);

        // Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
        this.addAbility(new BecomesBlockedByCreatureTriggeredAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);

        // Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
        this.addAbility(new BecomesBlockedByCreatureTriggeredAbility(new BoostSourceEffect(2, 2, Duration.EndOfTurn), false));
    }
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        this.power = new MageInt(2);
        this.toughness = new MageInt(2);


        // Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
        this.addAbility(new BecomesBlockedByCreatureTriggeredAbility(new SlateStreetRuffianDiscardEffect(), false));
    }
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