Package l2p.gameserver.serverpackets

Examples of l2p.gameserver.serverpackets.NpcSay


            }
            if(text.equals(""))
            {
              return;
            }
            NpcSay cs = new NpcSay(chatNpc, text.startsWith("!") ? 1 : 0, text.startsWith("!") ? text.substring(1, text.length() - 1) : text);
            for(L2Player nearbyPlayer : nearbyPlayers)
            {
              if(nearbyPlayer == null)
              {
                continue;
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      }
      if(!_activeChar.isVisible())
      {
        return;
      }
      broadcastPacket(new NpcSay(L2SepulcherMonsterInstance.this, 0, "forgive me!!"));
    }
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      if(!_activeChar.isVisible())
      {
        return;
      }
      FourSepulchersSpawn.spawnKeyBox(_activeChar);
      broadcastPacket(new NpcSay(L2SepulcherMonsterInstance.this, 0, "Many thanks for rescue me."));
      if(_victimShout != null)
      {
        _victimShout.cancel(true);
      }
    }
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  {
    if(npc == null)
    {
      return;
    }
    NpcSay cs = new NpcSay(npc, 0, text);
    for(L2Player player : L2World.getAroundPlayers(npc, range, 200))
    {
      if(player != null && !player.isBlockAll())
      {
        player.sendPacket(cs);
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    }
    for(L2Player player : L2World.getAroundPlayers(npc, range, 200))
    {
      if(player != null && !player.isBlockAll())
      {
        player.sendPacket(new NpcSay(npc, 0, new CustomMessage(address, player, replacements).toString()));
      }
    }
  }
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  {
    if(npc == null || player.isBlockAll())
    {
      return;
    }
    player.sendPacket(new NpcSay(npc, 2, text));
  }
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  {
    if(npc == null)
    {
      return;
    }
    NpcSay cs = new NpcSay(npc, 1, text);
    if(Config.SHOUT_CHAT_MODE == 1)
    {
      for(L2Player player : L2World.getAroundPlayers(npc, 10000, 1500))
      {
        if(player != null && !player.isBlockAll())
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    {
      for(L2Player player : L2World.getAroundPlayers(npc, 10000, 1500))
      {
        if(player != null && !player.isBlockAll())
        {
          player.sendPacket(new NpcSay(npc, 1, new CustomMessage(address, player, replacements).toString()));
        }
      }
    }
    else
    {
      int mapregion = MapRegion.getInstance().getMapRegion(npc.getX(), npc.getY());
      for(L2Player player : L2ObjectsStorage.getAllPlayersForIterate())
      {
        if(player != null && MapRegion.getInstance().getMapRegion(player.getX(), player.getY()) == mapregion && !player.isBlockAll())
        {
          player.sendPacket(new NpcSay(npc, 1, new CustomMessage(address, player, replacements).toString()));
        }
      }
    }
  }
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Related Classes of l2p.gameserver.serverpackets.NpcSay

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