Package l2p.gameserver.serverpackets

Examples of l2p.gameserver.serverpackets.L2GameServerPacket


  {
    if(isVehicle() || isInVehicle()) // FIXME для кораблей что-то иное
    {
      return;
    }
    L2GameServerPacket sp = new ValidateLocation(this);
    if(broadcast == 0)
    {
      sendPacket(sp);
    }
    else if(broadcast == 1)
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    int id = 18812 + Rnd.get(3);
    if(id != actor.getDisplayId())
    {
      actor.setDisplayId(id);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = actor.makeStatusUpdate(StatusUpdate.CUR_HP, StatusUpdate.MAX_HP);
      for(L2Player player : L2World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if(player.getTarget() == actor)
        {
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    }
    // Пора устроить землятрясение
    if(_wait_timeout < System.currentTimeMillis())
    {
      _wait_timeout = System.currentTimeMillis() + BAIUM_EARTHQUAKE_TIMEOUT;
      L2GameServerPacket eq = new Earthquake(actor.getLoc(), 40, 10);
      for(L2WorldRegion region : L2World.getNeighborsZ(actor.getX(), actor.getY(), -5000, 10000))
      {
        if(region != null && region.getObjectsSize() > 0)
        {
          for(L2Player player : region.getPlayersList(new GArray<L2Player>(50), actor.getObjectId(), actor.getReflection()))
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        }
        _item.dropToTheGround(killer, attackable);
        _loc = _item.getLoc();
        _item.setDropTime(0);
        // RedSky and Earthquake
        L2GameServerPacket redSky = new ExRedSky(10);
        L2GameServerPacket eq = new Earthquake(killer.getLoc(), 30, 12);
        for(L2Player aPlayer : L2ObjectsStorage.getAllPlayersForIterate())
        {
          aPlayer.sendPacket(redSky, eq);
        }
      }
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    if(player != null)
    {
      GArray<L2GameServerPacket> result = new GArray<L2GameServerPacket>(_objectsSize);
      for(L2Object obj : getObjectsList(new GArray<L2Object>(_objectsSize), object.getObjectId(), object.getReflection()))
      {
        L2GameServerPacket p = player.removeVisibleObject(obj, null, move);
        if(p != null)
        {
          result.add(p);
        }
      }
      player.sendPackets(result);
    }
    DeleteObject p = new DeleteObject(object);
    // Убрать обьект у всех игроков в регионе
    for(L2Player pl : getPlayersList(new GArray<L2Player>(_playersSize), object.getObjectId(), object.getReflection()))
    {
      L2GameServerPacket d = pl.removeVisibleObject(object, p, move);
      if(d != null)
      {
        pl.sendPacket(d);
      }
    }
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    if(player != null && _objects != null)
    {
      GArray<L2GameServerPacket> result = new GArray<L2GameServerPacket>(_objectsSize);
      for(L2Object obj : getObjectsList(new GArray<L2Object>(_objectsSize), player.getObjectId(), player.getReflection()))
      {
        L2GameServerPacket p = player.removeVisibleObject(obj, null, true);
        if(p != null)
        {
          result.add(p);
        }
      }
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    if(object != null && _objects != null)
    {
      DeleteObject p = new DeleteObject(object);
      for(L2Player pl : getPlayersList(new GArray<L2Player>(_playersSize), object.getObjectId(), object.getReflection()))
      {
        L2GameServerPacket d = pl.removeVisibleObject(object, p, true);
        if(d != null)
        {
          pl.sendPacket(d);
        }
      }
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