Package io.netty.buffer

Examples of io.netty.buffer.ChannelBufferFactory


    }

    private ChannelBuffer buffer(ChannelHandlerContext ctx) throws Exception {
        ChannelBuffer buf = buffer.get();
        if (buf == null) {
            ChannelBufferFactory factory = ctx.getChannel().getConfig().getBufferFactory();
            buf = ChannelBuffers.dynamicBuffer(factory);
            if (buffer.compareAndSet(null, buf)) {
                boolean success = false;
                try {
                    oout = newObjectOutputStream(new ChannelBufferOutputStream(buf));
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    private ChannelBuffer cumulation(ChannelHandlerContext ctx) {
        ChannelBuffer buf = this.cumulation;
        if (buf == null) {
           
            if (cumulation == null) {
                ChannelBufferFactory factory = ctx.getChannel().getConfig().getBufferFactory();
                buf = new UnsafeDynamicChannelBuffer(factory);
                cumulation = buf;
                replayable = new ReplayingDecoderBuffer(buf);
            } else {
                buf = cumulation;
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        }

        if (readBytes > 0) {
            bb.flip();

            final ChannelBufferFactory bufferFactory =
                channel.getConfig().getBufferFactory();
            final ChannelBuffer buffer = bufferFactory.getBuffer(readBytes);
            buffer.setBytes(0, bb);
            buffer.writerIndex(readBytes);

            recvBufferPool.release(bb);
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    @Override
    protected boolean read(final SelectionKey key) {
        final NioDatagramChannel channel = (NioDatagramChannel) key.attachment();
        ReceiveBufferSizePredictor predictor =
            channel.getConfig().getReceiveBufferSizePredictor();
        final ChannelBufferFactory bufferFactory = channel.getConfig().getBufferFactory();
        final DatagramChannel nioChannel = (DatagramChannel) key.channel();

        // Allocating a non-direct buffer with a max udp packge size.
        // Would using a direct buffer be more efficient or would this negatively
        // effect performance, as direct buffer allocation has a higher upfront cost
        // where as a ByteBuffer is heap allocated.
        final ByteBuffer byteBuffer = ByteBuffer.allocate(
                predictor.nextReceiveBufferSize()).order(bufferFactory.getDefaultOrder());

        boolean failure = true;
        SocketAddress remoteAddress = null;
        try {
            // Receive from the channel in a non blocking mode. We have already been notified that
            // the channel is ready to receive.
            remoteAddress = nioChannel.receive(byteBuffer);
            failure = false;
        } catch (ClosedChannelException e) {
            // Can happen, and does not need a user attention.
        } catch (Throwable t) {
            fireExceptionCaught(channel, t);
        }

        if (remoteAddress != null) {
            // Flip the buffer so that we can wrap it.
            byteBuffer.flip();

            int readBytes = byteBuffer.remaining();
            if (readBytes > 0) {
                // Update the predictor.
                predictor.previousReceiveBufferSize(readBytes);

                // Notify the interested parties about the newly arrived message.
                fireMessageReceived(
                        channel, bufferFactory.getBuffer(byteBuffer), remoteAddress);
            }
        }

        if (failure) {
            key.cancel(); // Some JDK implementations run into an infinite loop without this.
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        }

        if (messageReceived) {
            bb.flip();

            final ChannelBufferFactory bufferFactory =
                    channel.getConfig().getBufferFactory();
            final int receivedBytes = bb.remaining();
            final ChannelBuffer buffer = bufferFactory.getBuffer(receivedBytes);
            buffer.setBytes(0, bb);
            buffer.writerIndex(receivedBytes);

            recvBufferPool.release(bb);
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