Package imi.input

Examples of imi.input.DefaultCharacterControls


             WorldManager wm = ClientContextJME.getWorldManager();

            ((WlAvatarContext) avatarCharacter.getContext()).getBehaviorManager().setEnable(false);

            if (controlScheme == null && selectedForInput) {
                controlScheme = new DefaultCharacterControls(ClientContextJME.getWorldManager());
                ((AvatarControls)wm.getUserData(AvatarControls.class)).setDefault(controlScheme);
            }
            setCollisionController(avatarCharacter);
            if (selectedForInput) {
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    private boolean enable = false;

    private HashSet<Integer> currentPressedKeys = new HashSet(); // Keys currently pressed

    public AvatarControls() {
        m_inputClient = new DefaultCharacterControls(ClientContextJME.getWorldManager());
        inputGroup = new InputClientGroup();
        inputGroup.setScheme(m_inputClient);

        // Listen for focus lost events and send fake key release messages
        // to avatar for any keys that were pressed when focus was lost
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Related Classes of imi.input.DefaultCharacterControls

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