Package games.stendhal.server.entity.npc.fsm

Examples of games.stendhal.server.entity.npc.fsm.PreTransitionCondition


      for (final Expression trigger : triggers) {
        final List<Transition> trans = transitions.getTransitionsForStateAndTrigger(
            state, trigger);
        final Set<PreTransitionCondition> conditions = new HashSet<PreTransitionCondition>();
        for (final Transition tran : trans) {
          final PreTransitionCondition condition = tran.getCondition();
          if (condition != null) {
            conditions.add(condition);
          }
        }
        if (conditions.size() > 1) {
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Related Classes of games.stendhal.server.entity.npc.fsm.PreTransitionCondition

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