Package games.stendhal.server.entity.npc.condition

Examples of games.stendhal.server.entity.npc.condition.PlayerProducedNumberOfItemsCondition


    // pie, cheese sausage, sausage, fish pie, apple pie, cherry pie, crepes suzette, sandwich, bread, pizza
    // grilled steak is made using quest code and not production code so we add an extra condition, and it doesn't adhere to standard completion guidelines
    achievements.add(createAchievement("production.class.food", "Gourmet", "Order all food types available from Faiumoni's cooks",
        Achievement.MEDIUM_BASE_SCORE, true,
        new AndCondition(
            new PlayerProducedNumberOfItemsCondition(1, foods),
            new QuestStateStartsWithCondition("coal_for_haunchy","waiting;"))));


      final List<String> drinklist = producerRegister.getProducedItemNames("drink");
    final String[] drinks = drinklist.toArray(new String[drinklist.size()]);

    // soups and koboldish torcibud are made using quest code so we add extra conditions for those
    // at time of writing, the other drinks are fierywater, tea, pina colada, and mega potion (which we may remove)
    achievements.add(createAchievement("production.class.drink", "Thirsty Worker", "Order all drink types available from Faiumoni's cooks",
        Achievement.MEDIUM_BASE_SCORE, true,
        new AndCondition(
            new PlayerProducedNumberOfItemsCondition(1, drinks),
            new QuestCompletedCondition("soup_maker"),
            new QuestCompletedCondition("fishsoup_maker"),
            new QuestCompletedCondition("koboldish_torcibud"))));


      final List<String> resourcelist = producerRegister.getProducedItemNames("resource");
    final String[] resources = resourcelist.toArray(new String[resourcelist.size()]);
    // at time of writing: gold bar, mithril bar, flour, iron
    achievements.add(createAchievement("production.class.resource", "Alchemist", "Produce 5 of each kind of precious metal and resource",
        Achievement.HARD_BASE_SCORE, true,
        new PlayerProducedNumberOfItemsCondition(5, resources)));

    achievements.add(createAchievement("production.flour.1000", "Jenny's Assistant", "Produce 1000 flour",
        Achievement.EASY_BASE_SCORE, true,
        new PlayerProducedNumberOfItemsCondition(1000, "flour")));

    return achievements;
  }
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