Package games.stendhal.server.entity.npc.action

Examples of games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction


        };

        // Player collected all the items. grant the XP before handing out the torcibud
        ChatAction completeAction = new MultipleActions(
            new SetQuestAction(QUEST_SLOT, "done"),
            new SetQuestToFutureRandomTimeStampAction(QUEST_SLOT, 1, MIN_DELAY, MAX_DELAY),
            new IncreaseXPAction(XP_REWARD),
            addRewardAction);

        // add triggers for the item names
        final ItemCollection items = new ItemCollection();
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Related Classes of games.stendhal.server.entity.npc.action.SetQuestToFutureRandomTimeStampAction

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