Package fr.cyann.react

Examples of fr.cyann.react.Signal


        return value - 100;
      }
    });

    // shoots
    Signal shoot = TimeReact.every(50).edge(MouseReact.onButton1()).subscribe(new Procedure1<Integer>() {

      @Override
      public void invoke(Integer value) {
        addPlayerShoot(x.getValue(), y.getValue());
        addPlayerShoot(x.getValue() + player.getWidth() - 10, y.getValue());
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          return arg1 + velY.getValue();
        }
      });

      // dispose after 400 ms
      Signal dispose = TimeReact.once(rnd.nextInt(400)).subscribe(new Procedure1<Integer>() {

        @Override
        public void invoke(Integer arg1) {
          game.removeShape(exp);
        }
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          public Integer invoke(Integer arg1, Integer arg2) {
            return arg1 + velY.getValue();
          }
        });

        Signal s1 = ennemy.getOutLeft().merge(ennemy.getOutRight(), new Function2<Boolean, Boolean, Boolean>() {

          @Override
          public Boolean invoke(Boolean arg1, Boolean arg2) {
            return arg1 || arg2;
          }
        }).subscribe(new Procedure1<Boolean>() {

          @Override
          public void invoke(Boolean arg1) {
            if (arg1) {
              velX.setValue(-velX.getValue());
            }
          }
        });

        Signal s2 = ennemy.getOutTop().merge(ennemy.getOutBottom(), new Function2<Boolean, Boolean, Boolean>() {

          @Override
          public Boolean invoke(Boolean arg1, Boolean arg2) {
            return arg1 || arg2;
          }
        }).subscribe(new Procedure1<Boolean>() {

          @Override
          public void invoke(Boolean arg1) {
            if (arg1) {
              velY.setValue(-velY.getValue());
            }
          }
        });

        ennemy.getCollision().subscribe(new Procedure1<Shape>() {

          @Override
          public void invoke(Shape arg1) {
            if (arg1.getType() == Shape.Type.PLAYER) {
              game.addToScore(-250);
            }
          }
        });

        if (shoot) {
          Signal shoot = TimeReact.every(500).subscribe(new Procedure1<Integer>() {

            @Override
            public void invoke(Integer arg1) {
              addEnnemyShoot(x.getValue() + ennemy.getWidth() / 2, y.getValue() + ennemy.getHeight(), 25);
            }
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