int x = xPos - (sizedWidth - originalWidth) / 2;
int activeTextureIdx = -1;
for (int i = 0; i < text.length(); i++) {
Result result = colorValueParser.isColor(text, i);
while (result.isColor()) {
Color color = result.getColor();
GL11.glColor4f(color.getRed(), color.getGreen(), color.getBlue(), alpha);
i = result.getNextIndex();
if (i >= text.length()) {
break;
}
result = colorValueParser.isColor(text, i);
}