Package com.xith3d.scenegraph

Examples of com.xith3d.scenegraph.Material


    if ((mode==SHADING_MODE) || (mode==FLAT_MODE)) {
      if (mode==SHADING_MODE) ca.setShadeModel(ColoringAttributes.SHADE_GOURAUD);
      if (mode==FLAT_MODE) ca.setShadeModel(ColoringAttributes.SHADE_FLAT);
      a.setColoringAttributes(ca);
        a.setPolygonAttributes(new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0));
        Material m = new Material();
        Color selectedColor;
      if (on) selectedColor = highlightColor;
      else selectedColor = baseColor;
       
      float[] colors = selectedColor.getRGBColorComponents(null);
      m.setAmbientColor(colors[0], colors[1], colors[2]);
     
      // Squash specular toward white => keep only hue
      float[] hsb = Color.RGBtoHSB(selectedColor.getRed(), selectedColor.getGreen(), selectedColor.getBlue(), null);
      Color.getHSBColor(hsb[0],hsb[1]/10,1.0f).getRGBColorComponents(colors);
      m.setSpecularColor(colors[0], colors[1], colors[2]);

      // diffuse is same hue and saturation but darker
      Color.getHSBColor(hsb[0],hsb[1],hsb[2]/2).getRGBColorComponents(colors);
      m.setDiffuseColor(colors[0], colors[1], colors[2]);
     
      // no emissive color
      m.setEmissiveColor(0f,0f,0f);
     
/*      m.setAmbientColor(1.0f,0.0f,0.0f);
          m.setSpecularColor(1.0f,0.9f,0.9f);
          m.setDiffuseColor(0.8f,0.0f,0.0f);
          m.setEmissiveColor(0f,0f,0f);*/
       
          m.setLightingEnable(true);
          a.setMaterial(m);
    }
        shape.setAppearance(a);
    }
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