Package com.sertaogames.cactus2d.components

Examples of com.sertaogames.cactus2d.components.LevelLoader


    height = 128;
    TextureRegion[][] tmp = TextureRegion.split(bt, width, height);
    go.transform.getLocalPosition().add(Gdx.graphics.getWidth()/2 - 128 * Cactus2DApplication.invCameraZoom, Gdx.graphics.getHeight()/2 - 64 * Cactus2DApplication.invCameraZoom);
    go.spriteRenderer.gui = true;
    go.AddComponent(new ButtonComponent(tmp[2][0],tmp[2][1]));
    go.AddComponent(new LevelLoader(MainLevel.class));
    go.AddComponent(new AudioComponent("data/sound/click.wav"));
    addGameObject(go);

    go = new GameObject("sound");
    tmp = TextureRegion.split(bt, 128, 128);
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    subGameObject.transform.getLocalPosition().add(10, 0);
    subGameObject.AddComponent(new SpriteRendererComponent(null));
    subGameObject.spriteRenderer.gui = true;
    subGameObject.AddComponent(new ButtonComponent(tmp[1][0], tmp[1][1]));
    subGameObject.AddComponent(new AudioComponent("data/sound/click.wav"));
    subGameObject.AddComponent(new LevelLoader(MainLevel.class));
    tip.addGameObject(subGameObject);

    subGameObject = new GameObject("Menu");
    subGameObject.transform.getLocalPosition().add(width * 0.35f * Cactus2DApplication.invCameraZoom, 0);
    subGameObject.AddComponent(new SpriteRendererComponent(null));
    subGameObject.spriteRenderer.gui = true;
    subGameObject.AddComponent(new ButtonComponent(tmp[0][6], tmp[0][7]));
    subGameObject.AddComponent(new AudioComponent("data/sound/click.wav"));
    subGameObject.AddComponent(new LevelLoader(MenuLevel.class));
    tip.addGameObject(subGameObject);
   

    l.alignment = HAlignment.CENTER;
    label.AddComponent(l);
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    /** Aqui dizemos que o game object faz parte da GUI */
    sr.gui = true;
   
    /** Aqui incluimos os componentes que representam comportamentos*/
    go.AddComponent(new SplashTouch()); // Torna o level toc�vel
    go.AddComponent(new LevelLoader(MenuLevel.class));// Ao fim deste l�vel, cassega o pr�ximo
    addGameObject(go);// Adciona o game object ao level
    }
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