}
File var2 = var7;
this.settings = new GameSettings(this, var7);
this.textureManager = new TextureManager(this.settings);
this.textureManager.registerAnimation(new TextureLavaFX());
this.textureManager.registerAnimation(new TextureWaterFX());
this.fontRenderer = new FontRenderer(this.settings, "/default.png", this.textureManager);
IntBuffer var9;
(var9 = BufferUtils.createIntBuffer(256)).clear().limit(256);
this.levelRenderer = new LevelRenderer(this, this.textureManager);