Package com.mojang.escape.level

Examples of com.mojang.escape.level.Level


    rCos = Math.cos(rot);
    rSin = Math.sin(rot);

    fov = height;

    Level level = game.level;
    int r = 6;

    int xCenter = (int) (Math.floor(xCam));
    int zCenter = (int) (Math.floor(yCam));
    for (int zb = zCenter - r; zb <= zCenter + r; zb++) {
      for (int xb = xCenter - r; xb <= xCenter + r; xb++) {
        Block c = level.getBlock(xb, zb);
        Block e = level.getBlock(xb + 1, zb);
        Block s = level.getBlock(xb, zb + 1);

        if (c instanceof DoorBlock) {
          double rr = 1 / 8.0;
          double openness = 1 - ((DoorBlock) c).openness * 7 / 8;
          if (e.solidRender) {
            renderWall(xb + openness, zb + 0.5 - rr, xb, zb + 0.5 - rr, c.tex, (c.col & 0xfefefe) >> 1, 0, openness);
            renderWall(xb, zb + 0.5 + rr, xb + openness, zb + 0.5 + rr, c.tex, (c.col & 0xfefefe) >> 1, openness, 0);
            renderWall(xb + openness, zb + 0.5 + rr, xb + openness, zb + 0.5 - rr, c.tex, c.col, 0.5 - rr, 0.5 + rr);
          } else {
            renderWall(xb + 0.5 - rr, zb, xb + 0.5 - rr, zb + openness, c.tex, c.col, openness, 0);
            renderWall(xb + 0.5 + rr, zb + openness, xb + 0.5 + rr, zb, c.tex, c.col, 0, openness);
            renderWall(xb + 0.5 - rr, zb + openness, xb + 0.5 + rr, zb + openness, c.tex, (c.col & 0xfefefe) >> 1, 0.5 - rr, 0.5 + rr);
          }

        }

        if (c.solidRender) {
          if (!e.solidRender) {
            renderWall(xb + 1, zb + 1, xb + 1, zb, c.tex, c.col);
          }
          if (!s.solidRender) {
            renderWall(xb, zb + 1, xb + 1, zb + 1, c.tex, (c.col & 0xfefefe) >> 1);
          }
        } else {
          if (e.solidRender) {
            renderWall(xb + 1, zb, xb + 1, zb + 1, e.tex, e.col);
          }
          if (s.solidRender) {
            renderWall(xb + 1, zb + 1, xb, zb + 1, s.tex, (s.col & 0xfefefe) >> 1);
          }
        }
      }
    }
    for (int zb = zCenter - r; zb <= zCenter + r; zb++) {
      for (int xb = xCenter - r; xb <= xCenter + r; xb++) {
        Block c = level.getBlock(xb, zb);

        for (int j = 0; j < c.entities.size(); j++) {
          Entity e = c.entities.get(j);
          for (int i = 0; i < e.sprites.size(); i++) {
            Sprite sprite = e.sprites.get(i);
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