private void onReceivePlayerLogOut(byte[] data)
{
if(isAuthed())
{
PlayerLogout plo = new PlayerLogout(data);
_accountsOnGameServer.remove(plo.getAccount());
if(Config.DEBUG)
{
_log.info("Player " + plo.getAccount() + " logged out from gameserver [" + getServerId() + "] " + GameServerTable.getInstance().getServerNameById(getServerId()));
}
plo = null;
}
else
{