Package com.l2jfrozen.gameserver.skills.conditions

Examples of com.l2jfrozen.gameserver.skills.conditions.Condition


    return false;
  }

  public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
  {
    Condition preCondition = _preCondition;

    if(itemOrWeapon)
    {
      preCondition = _itemPreCondition;
    }

    if(preCondition == null)
      return true;

    Env env = new Env();
    env.player = activeChar;
    if(target instanceof L2Character)
    {
      env.target = (L2Character) target;
    }

    env.skill = this;
    if(!preCondition.test(env))
    {
      String msg = preCondition.getMessage();
      if(msg != null)
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
        sm.addString(msg);
        activeChar.sendPacket(sm);
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    _tables.put(name, table);
  }

  protected void parseTemplate(Node n, Object template)
  {
    Condition condition = null;
    n = n.getFirstChild();
    if(n == null)
      return;

    if("cond".equalsIgnoreCase(n.getNodeName()))
    {
      condition = parseCondition(n.getFirstChild(), template);
      Node msg = n.getAttributes().getNamedItem("msg");
      if(condition != null && msg != null)
      {
        condition.setMessage(msg.getNodeValue());
      }
      n = n.getNextSibling();
    }

    for(; n != null; n = n.getNextSibling())
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  {
    Stats stat = Stats.valueOfXml(n.getAttributes().getNamedItem("stat").getNodeValue());
    String order = n.getAttributes().getNamedItem("order").getNodeValue();
    Lambda lambda = getLambda(n, template);
    int ord = Integer.decode(getValue(order, template));
    Condition applayCond = parseCondition(n.getFirstChild(), template);
    FuncTemplate ft = new FuncTemplate(attachCond, applayCond, name, stat, ord, lambda);
    if(template instanceof L2Item)
    {
      ((L2Item) template).attach(ft);
    }
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        self = true;
      }
    }

    Lambda lambda = getLambda(n, template);
    Condition applayCond = parseCondition(n.getFirstChild(), template);

    int abnormal = 0;

    if(attrs.getNamedItem("abnormal") != null)
    {
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    return null;
  }

  protected Condition parsePlayerCondition(Node n)
  {
    Condition cond = null;
    int[] ElementSeeds = new int[5];
    int[] forces = new int[2];
    NamedNodeMap attrs = n.getAttributes();
    for(int i = 0; i < attrs.getLength(); i++)
    {
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    return cond;
  }

  protected Condition parseTargetCondition(Node n, Object template)
  {
    Condition cond = null;
    NamedNodeMap attrs = n.getAttributes();
    for(int i = 0; i < attrs.getLength(); i++)
    {
      Node a = attrs.item(i);
      if("aggro".equalsIgnoreCase(a.getNodeName()))
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    return new ConditionSkillStats(stat);
  }

  protected Condition parseUsingCondition(Node n)
  {
    Condition cond = null;
    NamedNodeMap attrs = n.getAttributes();
    for(int i = 0; i < attrs.getLength(); i++)
    {
      Node a = attrs.item(i);
      if("kind".equalsIgnoreCase(a.getNodeName()))
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    return cond;
  }

  protected Condition parseGameCondition(Node n)
  {
    Condition cond = null;
    NamedNodeMap attrs = n.getAttributes();
    for(int i = 0; i < attrs.getLength(); i++)
    {
      Node a = attrs.item(i);
      if("skill".equalsIgnoreCase(a.getNodeName()))
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      _currentSkill.currentLevel = i;
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("cond".equalsIgnoreCase(n.getNodeName()))
        {
          Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
          Node msg = n.getAttributes().getNamedItem("msg");
          if(condition != null && msg != null)
          {
            condition.setMessage(msg.getNodeValue());
          }
          _currentSkill.currentSkills.get(i).attach(condition, false);
        }

        if("for".equalsIgnoreCase(n.getNodeName()))
        {
          parseTemplate(n, _currentSkill.currentSkills.get(i));
        }
      }
    }
    for(int i = lastLvl; i < lastLvl + enchantLevels1; i++)
    {
      _currentSkill.currentLevel = i - lastLvl;
      boolean found = false;
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("enchant1cond".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
          Node msg = n.getAttributes().getNamedItem("msg");
          if(condition != null && msg != null)
          {
            condition.setMessage(msg.getNodeValue());
          }
          _currentSkill.currentSkills.get(i).attach(condition, false);
        }

        if("enchant1for".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          parseTemplate(n, _currentSkill.currentSkills.get(i));
        }
      }

      // If none found, the enchanted skill will take effects from maxLvL of norm skill
      if(!found)
      {
        _currentSkill.currentLevel = lastLvl - 1;
        for(n = first; n != null; n = n.getNextSibling())
        {
          if("cond".equalsIgnoreCase(n.getNodeName()))
          {
            Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
            Node msg = n.getAttributes().getNamedItem("msg");
            if(condition != null && msg != null)
            {
              condition.setMessage(msg.getNodeValue());
            }
            _currentSkill.currentSkills.get(i).attach(condition, false);
          }

          if("for".equalsIgnoreCase(n.getNodeName()))
          {
            parseTemplate(n, _currentSkill.currentSkills.get(i));
          }
        }
      }
    }

    for(int i = lastLvl + enchantLevels1; i < lastLvl + enchantLevels1 + enchantLevels2; i++)
    {
      boolean found = false;
      _currentSkill.currentLevel = i - lastLvl - enchantLevels1;
      for(n = first; n != null; n = n.getNextSibling())
      {
        if("enchant2cond".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
          Node msg = n.getAttributes().getNamedItem("msg");
          if(condition != null && msg != null)
          {
            condition.setMessage(msg.getNodeValue());
          }
          _currentSkill.currentSkills.get(i).attach(condition, false);
        }

        if("enchant2for".equalsIgnoreCase(n.getNodeName()))
        {
          found = true;
          parseTemplate(n, _currentSkill.currentSkills.get(i));
        }
      }

      // If none found, the enchanted skill will take effects from maxLvL of norm skill
      if(!found)
      {
        _currentSkill.currentLevel = lastLvl - 1;
        for(n = first; n != null; n = n.getNextSibling())
        {
          if("cond".equalsIgnoreCase(n.getNodeName()))
          {
            Condition condition = parseCondition(n.getFirstChild(), _currentSkill.currentSkills.get(i));
            Node msg = n.getAttributes().getNamedItem("msg");
            if(condition != null && msg != null)
            {
              condition.setMessage(msg.getNodeValue());
            }
            _currentSkill.currentSkills.get(i).attach(condition, false);
          }

          if("for".equalsIgnoreCase(n.getNodeName()))
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