Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.TargetSelected


    // Add the L2PcInstance to the _statusListener of the new target if it's a L2Character
    if(newTarget != null && newTarget instanceof L2Character)
    {
      ((L2Character) newTarget).addStatusListener(this);
      TargetSelected my = new TargetSelected(getObjectId(), newTarget.getObjectId(), getX(), getY(), getZ());
      broadcastPacket(my);
      my = null;
    }

    // Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
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