Package com.jme3.audio

Examples of com.jme3.audio.LowPassFilter


  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
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        // init Audio ----------------------------------
        // edited by floh -- 31/10/2011
        ar = JmeSystem.newAudioRenderer(settings);
        ar.initialize();

        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
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        waves = new AudioNode(assetManager, "Sounds/Environment/Ocean Waves.ogg", false);
        waves.setLooping(true);
        waves.setReverbEnabled(true);
        if (uw) {
            waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
        } else {
            waves.setDryFilter(aboveWaterAudioFilter);
        }

        getAudioRenderer().playSource(waves);
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        //System.out.println(cam.getLocation() + " - " + time + " | " + fade.getValue());
        waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f;
        water.setWaterHeight(initialWaterHeight + waterHeight);
        if (water.isUnderWater() && !uw) {

            waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
            uw = true;
        }
        if (!water.isUnderWater() && uw) {
            uw = false;
            waves.setDryFilter(new LowPassFilter(1, 1f));
        }
    }
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        waves = new AudioNode(assetManager, "Sounds/Environment/Ocean Waves.ogg", false);
        waves.setVolume(0.15f);
        waves.setLooping(true);
        waves.setReverbEnabled(true);
        if (uw) {
            waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
        } else {
            waves.setDryFilter(aboveWaterAudioFilter);
        }
       
        myApp.getViewPort().addProcessor(fpp);
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