Package com.jme3.asset

Examples of com.jme3.asset.DesktopAssetManager


  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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    }

    @Override
    public void simpleInitApp() {
       flyCam.setMoveSpeed(20);
      assetManager = new DesktopAssetManager(true);
      em = Singleton.get().getNavManager();
      rootNode.attachChild(debugNodes);
      cam.setLocation(cam.getLocation().add(0, 50, 50));

      addNavWithMesh(em,"navtest/grid.0_0.j3o",0, 0, 0);
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    }

    @Override
    public void simpleInitApp() {
      flyCam.setMoveSpeed(20);
      assetManager = new DesktopAssetManager(true);
      em = Singleton.get().getNavManager();
      rootNode.attachChild(debugNodes);
      cam.setLocation(cam.getLocation().add(0, 50, 50));
     
      addNavWithMesh(em,"navtest/grid.0_0.j3o",0, 0, 0);
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   * @param args
   */
  public static void main(String[] args) {
    TiledNavMesh m;
    try {
      DesktopAssetManager assetManager = new DesktopAssetManager(true);
      loadSave(assetManager, "grid.0_0.j3o", Vector3f.ZERO);
      loadSave(assetManager, "grid.0_1.j3o", new Vector3f(0,0,-128));
      loadSave(assetManager, "grid.1_0.j3o", new Vector3f(128,0,0));
      loadSave(assetManager, "grid.1_1.j3o", new Vector3f(128,0,-128));
      loadSave(assetManager, "grid_big.j3o", Vector3f.ZERO);
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    }

    @Override
    public void simpleInitApp() {
      flyCam.setMoveSpeed(50);
    assetManager = new DesktopAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/l2client/asset/loader.cfg"));

      em = Singleton.get().getNavManager();
      rootNode.attachChild(debugNodes);

        DirectionalLight light = new DirectionalLight();
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public class TestAnimLoad
{
    public static void main(String[] args)
    {
        // create the geometry and attach it
      AssetManager assetMan = new DesktopAssetManager(true);
      AnimData aData = (AnimData) assetMan.loadAsset("ready_idle.anim.xml");
      if(aData.anims.size() == 1)
        aData.anims.get(0).getName();

    }
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