Package com.jme3.asset

Examples of com.jme3.asset.AssetInfo


  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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            if (settingsDirectory.mkdir()) {
                assetManager.registerLoader(DatabaseLoader.class, "db");

                String levelFilename = "Files/" + settingsFile;
                AssetKey myKey1 = new AssetKey(levelFilename);
                AssetInfo info1 = assetManager.locateAsset(myKey1);
                InputStream inputStream = (InputStream) info1.openStream();

                OutputStream outStream = null;

                String absolutePath = "";
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        AssetManager loaderManager = e.getAssetManager();

        assetLoaderKeys = (ArrayList<ModelKey>) capsule.readSavableArrayList("assetLoaderKeyList", new ArrayList<ModelKey>());
        for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext();) {
            ModelKey modelKey = it.next();
            AssetInfo info = loaderManager.locateAsset(modelKey);
            Spatial child = null;
            if (info != null) {
                child = (Spatial) importer.load(info);
            }
            if (child != null) {
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    public AssetInfo locate(AssetManager manager, AssetKey key){
        final ZipEntry2 entry = entries.get(key.getName());
        if (entry == null)
            return null;

        return new AssetInfo(manager, key){
            @Override
            public InputStream openStream() {
                try {
                    return HttpZipLocator.this.openStream(entry);
                } catch (IOException ex) {
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                try {
                    TextureKey key = new TextureKey(assetName);
                    key.setAsCube(false);
                    key.setFlipY(true);
                    key.setGenerateMips(generateMipmaps);
                    AssetInfo info = assetManager.locateAsset(key);
                    if (info != null) {
                        Texture texture = assetManager.loadTexture(key);
                        result = texture;
                        // Set key explicitly here if other ways fail
                        texture.setKey(key);
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
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