Package com.jme3.app

Examples of com.jme3.app.Application


    public void start() {
        /*
        * The server may have any number of "application" objects registered to handle messages. We
        * are going to create an application to listen to ADT^A01 messages.
        */
        Application handler = new SampleApp();
        server.registerApplication("*", "*", handler);

        /*
        * Another option would be to specify a single application to handle all messages, like
        * this:
 
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    @Override
    protected void startEndpoint(HL7Endpoint endpoint) throws AxisFault {
        LowerLayerProtocol llp = LowerLayerProtocol.makeLLP();
        PipeParser parser = new PipeParser();
        SimpleServer server = new SimpleServer(endpoint.getPort(), llp, parser);
        Application callback = new HL7MessageProcessor(endpoint);
        server.registerApplication("*", "*", callback);
        server.start();
        serverTable.put(endpoint, server);

        log.info("Started HL7 endpoint on port: " + endpoint.getPort());
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        /*
         * The server may have any number of "application" objects registered to handle messages. We
         * are going to create an application to listen to ADT^A01 messages.
         */
        Application handler = new ExampleReceiverApplication();
        server.registerApplication("ADT", "A01", handler);

        /*
         * We are going to register the same application to handle ADT^A02 messages. Of course, we
         * coud just as easily have specified a different handler.
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        /*
         * The server may have any number of "application" objects registered to handle messages. We
         * are going to create an application to listen to ADT^A01 messages.
         */
        Application handler = new ExampleReceiverApplication();
        server.registerApplication("ADT", "A01", handler);

        /*
         * We are going to register the same application to handle ADT^A02 messages. Of course, we
         * coud just as easily have specified a different handler.
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  public static void startApp(){
    app.startCanvas();
    app.enqueue(new Callable<Void>(){
      public Void call(){
        if (app instanceof SimpleApplication){
          SimpleApplication simpleApp = (SimpleApplication) app;
          simpleApp.getFlyByCamera().setDragToRotate(true);
          String assdir =  new File(workspace).getAbsolutePath();
          app.setAssetsPath(assdir);
        }
        return null;
      }
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     * Attaches Statistics View to guiNode and displays it on the screen
     * above FPS statistics line.
     *
     */
    public void loadStatsView() {
        statsView = new StatsView("Statistics View", assetManager, renderer.getStatistics());
//         move it up so it appears above fps text
        statsView.setLocalTranslation(0, fpsText.getLineHeight(), 0);
        guiNode.attachChild(statsView);
    }
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        listener = new Listener();
        ar.setListener(listener);
       
        // init StateManager ----------------------------
        stateManager = new AppStateManager(this);
       
        // simple Init ----------------------------------
        guiNode.setQueueBucket(Bucket.Gui);
        guiNode.setCullHint(CullHint.Never);
        //loadFPSText();
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    private void setColor(Node node, ColorRGBA color){
  for(int i = 0; i < node.getQuantity(); i++){
      Spatial spatial = node.getChild(i);
      if(spatial instanceof Geometry){
                //Material material = new Material();
                AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
                Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
                material.setColor("m_Color",color);
                //Material geomMaterial = ((Geometry)spatial).getMaterial();
                spatial.setMaterial(material);
                System.out.println("Spatial: "+spatial.getName());
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     * Sets the color of the geometries of the children and home.
     * Note, this is a recursive method.
     * @param node the node that contains children
     **/
    private void setColor(Geometry geometry, ColorRGBA color){
        AssetManager assetManager = JmeSystem.newAssetManager(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
        Material material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        material.setColor("m_Color",color);
        geometry.setMaterial(material);
        System.out.println("Spatial: "+geometry.getName());
    }
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    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
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