Package com.jme.scene.shape

Examples of com.jme.scene.shape.Dome


    private float agl = 0.0f;
    protected void simpleInitGame()
    {
     
        //Sphere dome = new Sphere("TankDome", new Vector3f(-1.0f,1.0f,0.5f),16,16,.5f);
      TriMesh dome = new Dome("TankDome", new Vector3f(0, 0, 0), 16, 16, .5f);
      dome.setLocalTranslation(new Vector3f(-1.0f,1.0f,0.5f));
        //Cylinder canon = new Cylinder("Canon", 16, 16, 0.25f, 3.0f,true);
      TriMesh mesh = new TriMesh("TankMesh");
     
      Vector3f[] vertexes = {
          new Vector3f(1.0f,.5f,0.0f),
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    private float agl = 0.0f;
    protected void simpleInitGame()
    {
     
        //Sphere dome = new Sphere("TankDome", new Vector3f(-1.0f,1.0f,0.5f),16,16,.5f);
      TriMesh dome = new Dome("TankDome", new Vector3f(0, 0, 0), 16, 16, .5f);
      dome.setLocalTranslation(new Vector3f(-1.0f,1.0f,0.5f));
        //Cylinder canon = new Cylinder("Canon", 16, 16, 0.25f, 3.0f,true);
      TriMesh mesh = new TriMesh("TankMesh");
     
      Vector3f[] vertexes = {
          new Vector3f(1.0f,.5f,0.0f),
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