Package com.jme.scene.shape

Examples of com.jme.scene.shape.Cylinder


        triMesh[1].setModelBound(new BoundingBox());
        subNode[2] = new Node("toruses");
        triMesh[2] = new Torus("torus", 10, 10, 2, 3);
        triMesh[2].setModelBound(new BoundingBox());
        subNode[3] = new Node("cylinders");
        triMesh[3] = new Cylinder("cylinder", 10, 10, 2, 3, true);
        triMesh[3].setModelBound(new BoundingBox());
        subNode[4] = new Node("pyramids");
        triMesh[4] = new Pyramid("pyramid", 10, 10);
        triMesh[4].setModelBound(new BoundingBox());
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      mesh.setModelBound(new BoundingBox());
      mesh.updateModelBound();
     
      tankNode = new Node("TankNode");
      tankTurret = new Node("tankTurret");
        tankTurretBarrel = new Cylinder("tankTurretBarrel", 16, 16, .1f, BARREL_LENGTH );
        tankTurretBarrel.setModelBound(new BoundingBox());
        tankTurretBarrel.updateModelBound();

        tankTurretBarrel.setLocalTranslation(barrelPosition);
        tankTurret.attachChild(tankTurretBarrel);
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      mesh.setModelBound(new BoundingBox());
      mesh.updateModelBound();
     
      tankNode = new Node("TankNode");
      tankTurret = new Node("tankTurret");
        tankTurretBarrel = new Cylinder("tankTurretBarrel", 16, 16, .1f, BARREL_LENGTH );
        tankTurretBarrel.setModelBound(new BoundingBox());
        tankTurretBarrel.updateModelBound();

        tankTurretBarrel.setLocalTranslation(barrelPosition);
        tankTurret.attachChild(tankTurretBarrel);
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Related Classes of com.jme.scene.shape.Cylinder

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