Package com.jme.input.util

Examples of com.jme.input.util.SyntheticButton


    model.updateRenderState();
    setMaterial(Material.IRON);

    addController(new BasicPhysicsFireableController(this));
   
    final SyntheticButton detonator = getCollisionEventHandler();
    TankGame.GAMESTATE.getInput().addAction(new DetonationAction(), detonator, false);

    //Change numbers
    linearDragCoefficient = .0f;
   
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    model.updateRenderState();
    setMaterial(Material.IRON);

    addController(new BasicPhysicsFireableController(this));
   
    final SyntheticButton detonator = getCollisionEventHandler();
    TankGame.GAMESTATE.getInput().addAction(new DetonationAction(), detonator, false);

    //Change numbers
    linearDragCoefficient = .0f;
   
View Full Code Here

    model.updateRenderState();
    setMaterial(Material.IRON);

    addController(new MissileFireableController(this));
   
    final SyntheticButton detonator = getCollisionEventHandler();
    TankGame.GAMESTATE.getInput().addAction(new DetonationAction(), detonator, false);

    // TODO unhack parameters
    motorBurnTime = 2f;
    motorStrength = 5000000f;
View Full Code Here

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