Package com.googlecode.gwtgl.wrapper

Examples of com.googlecode.gwtgl.wrapper.Shader


  /**
   * Creates the ShaderProgram used by the example to render.
   */
  private void initShaders() {
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
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   * @param source
   *            the source of the shader
   * @return the created Shader instance.
   */
  Shader getShader(ShaderType shaderType, String source) {
    Shader shader = new Shader(webGLWrapper, shaderType, source);

    // check if the Shader is successfully compiled
    if (!shader.isCompiled()) {
      throw new RuntimeException(shader.getInfoLog());
    }

    return shader;

  }
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  /**
   * Creates the ShaderProgram used by the example to render.
   */
  private void createShaderProgram() {
    // Create the Shaders
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Shaders.INSTANCE.fragmentShader().getText());
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Shaders.INSTANCE.vertexShader().getText());

    // Create a ShaderProgram with the Shaders set
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
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   * @param source
   *            the source of the shader
   * @return the created Shader instance.
   */
  Shader getShader(ShaderType shaderType, String source) {
    Shader shader = new Shader(webGLWrapper, shaderType, source);

    // check if the Shader is successfully compiled
    if (!shader.isCompiled()) {
      throw new RuntimeException(shader.getInfoLog());
    }

    return shader;

  }
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  /**
   * Creates the ShaderProgram used by the example to render.
   */
  private void initShaders() {
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
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   * @param source
   *            the source of the shader
   * @return the created Shader instance.
   */
  Shader getShader(ShaderType shaderType, String source) {
    Shader shader = new Shader(webGLWrapper, shaderType, source);

    // check if the Shader is successfully compiled
    if (!shader.isCompiled()) {
      throw new RuntimeException(shader.getInfoLog());
    }

    return shader;

  }
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  /**
   * Creates the ShaderProgram used by the example to render.
   */
  private void initShaders() {
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
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   * @param source
   *            the source of the shader
   * @return the created Shader instance.
   */
  Shader getShader(ShaderType shaderType, String source) {
    Shader shader = new Shader(webGLWrapper, shaderType, source);

    // check if the Shader is successfully compiled
    if (!shader.isCompiled()) {
      throw new RuntimeException(shader.getInfoLog());
    }

    return shader;

  }
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  /**
   * Creates the ShaderProgram used by the example to render.
   */
  private void initShaders() {
    Shader vertexShader = getShader(ShaderType.VERTEX_SHADER,
        Resources.INSTANCE.vertexShader().getText());
    Shader fragmentShader = getShader(ShaderType.FRAGMENT_SHADER,
        Resources.INSTANCE.fragmentShader().getText());
    // Create the program object
    shaderProgram = new ShaderProgram(webGLWrapper, vertexShader,
        fragmentShader);
    // Bind vertexPosition to attribute 0
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   * @param source
   *            the source of the shader
   * @return the created Shader instance.
   */
  Shader getShader(ShaderType shaderType, String source) {
    Shader shader = new Shader(webGLWrapper, shaderType, source);

    // check if the Shader is successfully compiled
    if (!shader.isCompiled()) {
      throw new RuntimeException(shader.getInfoLog());
    }

    return shader;

  }
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