Package com.golden.gamedev.object.font

Examples of com.golden.gamedev.object.font.SystemFont


    put("Text Color", Color.BLACK);
    put("Text Over Color", Color.BLACK);
    put("Text Pressed Color", Color.BLACK);
    put("Text Disabled Color", Color.BLACK);

    GameFont font = new SystemFont(new Font("Dialog", Font.BOLD, 15));
    put("Text Font", font);
    put("Text Over Font", font);
    put("Text Pressed Font", font);
    put("Text Disabled Font", font);
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    put("Background Color", new Color(204,204,255));

    put("Text Color", Color.BLACK);
    put("Text Disabled Color", Color.GRAY);

    GameFont font = new SystemFont(new Font("DIALOG", Font.BOLD, 14));
    put("Text Font", font);
    put("Text Disabled Font", font);

    put("Text Vertical Alignment Integer", UIConstants.CENTER);
    put("Text Insets", new Insets(2, 6, 2, 0));
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    put("Background Color", new Color(255, 255, 231));
    put("Background Border Color", Color.BLACK);

    put("Text Color", Color.BLACK);

    put("Text Font", new SystemFont(new Font("Verdana", Font.PLAIN, 11)));

    put("Text Insets", new Insets(3, 4, 4, 4));
    put("Text Vertical Space Integer", new Integer(1));
  }
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    put("Background Disabled Color", null);

    put("Text Color", Color.BLACK);
    put("Text Disabled Color", Color.GRAY);

    GameFont font = new SystemFont(new Font("Verdana", Font.PLAIN, 12));
    put("Text Font", font);
    put("Text Disabled Font", font);

    put("Text Horizontal Alignment Integer", UIConstants.LEFT);
    put("Text Vertical Alignment Integer", UIConstants.CENTER);
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   * Returns font with specified system font and color.
   */
  public GameFont getFont(Font f, Color col) {
    GameFont font = (GameFont) this.fontBank.get(f);
    if (font == null) {
      font = (col == null) ? new SystemFont(f) : new SystemFont(f, col);
      this.fontBank.put(f, font);
    }
   
    return font;
  }
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    this.put("Text Color", Color.BLACK);
    this.put("Text Over Color", Color.BLACK);
    this.put("Text Pressed Color", Color.BLACK);
    this.put("Text Disabled Color", Color.BLACK);
   
    GameFont font = new SystemFont(new Font("Dialog", Font.BOLD, 15));
    this.put("Text Font", font);
    this.put("Text Over Font", font);
    this.put("Text Pressed Font", font);
    this.put("Text Disabled Font", font);
   
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    this.put("Background Color", new Color(204, 204, 255));
   
    this.put("Text Color", Color.BLACK);
    this.put("Text Disabled Color", Color.GRAY);
   
    GameFont font = new SystemFont(new Font("DIALOG", Font.BOLD, 14));
    this.put("Text Font", font);
    this.put("Text Disabled Font", font);
   
    this.put("Text Vertical Alignment Integer", UIConstants.CENTER);
    this.put("Text Insets", new Insets(2, 6, 2, 0));
View Full Code Here

    this.put("Background Color", new Color(255, 255, 231));
    this.put("Background Border Color", Color.BLACK);
   
    this.put("Text Color", Color.BLACK);
   
    this.put("Text Font", new SystemFont(
            new Font("Verdana", Font.PLAIN, 11)));
   
    this.put("Text Insets", new Insets(3, 4, 4, 4));
    this.put("Text Vertical Space Integer", new Integer(1));
  }
View Full Code Here

    this.put("Background Disabled Color", null);
   
    this.put("Text Color", Color.BLACK);
    this.put("Text Disabled Color", Color.GRAY);
   
    GameFont font = new SystemFont(new Font("Verdana", Font.PLAIN, 12));
    this.put("Text Font", font);
    this.put("Text Disabled Font", font);
   
    this.put("Text Horizontal Alignment Integer", UIConstants.LEFT);
    this.put("Text Vertical Alignment Integer", UIConstants.CENTER);
View Full Code Here

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Related Classes of com.golden.gamedev.object.font.SystemFont

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