monsters.put(10, MACreature.ZOMBIE);
monsters.put(20, MACreature.SKELETON);
monsters.put(30, MACreature.SPIDER);
monsters.put(40, MACreature.SLIMESMALL);
DefaultWave result = new DefaultWave(monsters);
result.setName("MA_DEFAULT_WAVE");
result.setBranch(WaveBranch.RECURRENT);
result.setFirstWave(1);
result.setPriority(1);
result.setFrequency(1);
result.setGrowth(WaveGrowth.OLD);
result.setHealthMultiplier(1D);
result.setAmountMultiplier(1D);
return result;
}