Package com.badlogic.gdx.graphics.g3d.particles

Examples of com.badlogic.gdx.graphics.g3d.particles.ParticleShader


    if(!pointSpritesEnabled)
      enablePointSprites();
     
    allocRenderable();
    ensureCapacity(capacity);
    renderable.shader = new ParticleShader(renderable, new ParticleShader.Config(ParticleType.Point));
    renderable.shader.init();
  }
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        renderablePool.free(renderablePool.newObject());
    }
  }
 
  private Shader getShader (Renderable renderable) {
    Shader shader = useGPU   ?   new ParticleShader(renderable, new ParticleShader.Config(mode)) :
                new DefaultShader(renderable);
    shader.init();
    return shader;
  }
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