Package com.badlogic.gdx.graphics.g2d

Examples of com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch


  Skeleton skeleton;
  AnimationState state;

  public void create () {
    camera = new OrthographicCamera();
    batch = new PolygonSpriteBatch(); // Required to render meshes. SpriteBatch can't render meshes.
    renderer = new SkeletonRenderer();
    renderer.setPremultipliedAlpha(true);
    debugRenderer = new SkeletonRendererDebug();
    debugRenderer.setMeshTriangles(false);
    debugRenderer.setRegionAttachments(false);
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  long lastModified;
  float lastModifiedCheck, reloadTimer;

  public void create () {
    ui = new UI();
    batch = new PolygonSpriteBatch();
    renderer = new SkeletonRenderer();
    debugRenderer = new SkeletonRendererDebug();
    skeletonX = (int)(ui.window.getWidth() + (Gdx.graphics.getWidth() - ui.window.getWidth()) / 2);
    skeletonY = Gdx.graphics.getHeight() / 4;
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  Skeleton spineboy, goblin;
  AnimationState spineboyState, goblinState;

  public void create () {
    camera = new OrthographicCamera();
    batch = new PolygonSpriteBatch();
    renderer = new SkeletonRenderer();
    renderer.setPremultipliedAlpha(true);

    {
      TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy.atlas"));
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