* uniform Matrix4 variable to change
* @param value
* the new value, assumed row major
*/
public void setUniformMatrix4(final String name, final FloatBuffer value) {
final ShaderVariableMatrix4 shaderUniform = getShaderUniform(name, ShaderVariableMatrix4.class);
// prepare buffer for writing
shaderUniform.matrixBuffer.rewind();
shaderUniform.matrixBuffer.put(value);
// prepare buffer for reading
shaderUniform.matrixBuffer.rewind();