Package com.ardor3d.renderer.effect

Examples of com.ardor3d.renderer.effect.EffectStep_RenderSpatials


        _steps.clear();
        // step 1: pick whether we are blooming the whole previous render buffer or just specific items
        if (useBloomItems) {
            // render these items to a texture
            _steps.add(new EffectStep_SetRenderTarget(RT_MAIN));
            _steps.add(new EffectStep_RenderSpatials(null));
        }

        // step 2: extract intensity
        {
            _steps.add(new EffectStep_SetRenderTarget(RT_SECONDARY));
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Related Classes of com.ardor3d.renderer.effect.EffectStep_RenderSpatials

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