Package com.ardor3d.math

Examples of com.ardor3d.math.Triangle


                final int vertIndex = mData.getVertexIndex(index, x, 0);
                BufferUtils.populateFromBuffer(vertices[x], mData.getVertexBuffer(), mData.getIndices() != null ? mData
                        .getIndices().get(vertIndex) : vertIndex);
            }
            Triangle t = p.getTriangleModel();
            if (t == null) {
                t = new Triangle(vertices[0], vertices[1], vertices[2]);
            } else {
                t.setA(vertices[0]);
                t.setB(vertices[1]);
                t.setC(vertices[2]);
            }
            // turn the triangle corners into vector offsets from center
            for (int x = 0; x < 3; x++) {
                vertices[x].subtract(t.getCenter(), vertices[x]);
                t.set(x, vertices[x]);
            }
            p.setTriangleModel(t);
            mesh.localToWorld(t.getCenter(), p.getPosition());
            p.getPosition().multiplyLocal(getInvScale());

        } else if (getParticleEmitter() instanceof MeshEmitter) {
            final MeshEmitter emitter = (MeshEmitter) getParticleEmitter();
            final Mesh mesh = emitter.getSource();
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Related Classes of com.ardor3d.math.Triangle

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