Package com.ardor3d.extension.animation.skeletal.blendtree

Examples of com.ardor3d.extension.animation.skeletal.blendtree.SimpleAnimationApplier


        // Make our manager
        manager = new AnimationManager(_timer, pose);

        // Add our "applier logic".
        final SimpleAnimationApplier applier = new SimpleAnimationApplier();
        manager.setApplier(applier);

        // Add a call back to load clips.
        final InputStore input = new InputStore();
        input.getClips().setMissCallback(new MissingCallback<String, AnimationClip>() {
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        // Make our manager
        manager = new AnimationManager(_timer, pose);

        // Add our "applier logic".
        final SimpleAnimationApplier applier = new SimpleAnimationApplier();
        manager.setApplier(applier);

        // Add a call back to load clips.
        final InputStore input = new InputStore();
        input.getClips().setMissCallback(new MissingCallback<String, AnimationClip>() {
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    private AnimationManager createAnimationManager(final SkeletonPose pose) {
        // Make our manager
        final AnimationManager manager = new AnimationManager(_timer, pose);

        // Add our "applier logic".
        final SimpleAnimationApplier applier = new SimpleAnimationApplier();
        manager.setApplier(applier);

        // Add a call back to load clips.
        final InputStore input = new InputStore();
        input.getClips().setMissCallback(new MissingCallback<String, AnimationClip>() {
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        // Set some clip instance specific data - repeat, time scaling
        manager.getClipInstance(clipA).setLoopCount(Integer.MAX_VALUE);

        // Add our "applier logic".
        manager.setApplier(new SimpleAnimationApplier());

        // Add our clip as a state in the default animation layer
        final SteadyState animState = new SteadyState("anim_state");
        animState.setSourceTree(new ClipSource(clipA, manager));
        manager.getBaseAnimationLayer().addSteadyState(animState);
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