public WECar(String name, Vector2D position, float rotation, Car car, int frame, RaceGameState state, String playerName) {
super(name, car.m_spriteName, position, rotation, car.m_size, car.m_density, car.m_linearDamping, car.m_angularDamping, frame);
m_linearSpeed = car.m_linearSpeed;
m_angularSpeed = car.m_angularSpeed;
m_moveBackward = false;
m_checkpointManager = new CheckPointManager();
m_state = state;
m_shift = false;
m_textActorName = name + "_info";
m_playerName = playerName;
m_powerDown = m_boost = false;