camera = new Transform(new Vector3(-10, 10, 10), new Vector3(1, -1, -1), Vector3.yAxis(), Vector3.one());
gravity = new UniformGravity();
World.main.addForce(gravity);
counter = new Canvas(128, 32);
updateCounter();
spawner = new Entity();
spawner.transform.position.y = 15.0f;