Package appeng.client.render

Examples of appeng.client.render.RenderBlocksWorkaround


      try
      {
        ItemStack randomItem = getTexture();

        RenderBlocksWorkaround rbw = null;
        if ( renderer instanceof RenderBlocksWorkaround )
        {
          rbw = (RenderBlocksWorkaround) renderer;
        }

        if ( renderStilt && busBounds == null )
        {
          if ( rbw != null )
          {
            rbw.isFacade = false;
            rbw.calculations = true;
          }

          IIcon myIcon = null;
          if ( isBC() )
          {
            IBC bc = (IBC) AppEng.instance.getIntegration( IntegrationType.BC );
            myIcon = bc.getFacadeTexture();
          }

          if ( myIcon == null )
            myIcon = facade.getIconIndex();

          instance.setTexture( myIcon );

          if ( isBC() )
            instance.setBounds( 6, 6, 10, 10, 10, 15 );
          else
            instance.setBounds( 7, 7, 10, 9, 9, 15 );

          instance.renderBlock( x, y, z, renderer );
          instance.setTexture( null );

        }

        if ( randomItem != null )
        {
          if ( randomItem.getItem() instanceof ItemBlock )
          {
            ItemBlock ib = (ItemBlock) randomItem.getItem();
            Block blk = Block.getBlockFromItem( ib );

            if ( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
            {
              if ( rbw != null )
                rbw.opacity = 0.3f;
              instance.renderForPass( 1 );
            }
            else
            {
              if ( blk.canRenderInPass( 1 ) )
              {
                instance.renderForPass( 1 );
              }
            }

            int color = 0xffffff;

            try
            {
              color = ib.getColorFromItemStack( randomItem, 0 );
            }
            catch (Throwable ignored)
            {
            }

            renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
            instance.setBounds( 0, 0, 16 - getFacadeThickness(), 16, 16, 16 );
            instance.prepareBounds( renderer );

            if ( rbw != null )
            {
              rbw.isFacade = true;

              rbw.calculations = true;
              rbw.faces = EnumSet.noneOf( ForgeDirection.class );

              if ( prevLight != null && rbw.similarLighting( blk, rbw.blockAccess, x, y, z, prevLight ) )
                rbw.populate( prevLight );
              else
              {
                instance.setRenderColor( color );
                rbw.renderStandardBlock( instance.getBlock(), x, y, z );
                instance.setRenderColor( 0xffffff );
                prevLight = rbw.getLightingCache();
              }

              rbw.calculations = false;
              rbw.faces = calculateFaceOpenFaces( rbw.blockAccess, fc, x, y, z, side );
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