panSpeed = new Point2D.Double();
this.proj = proj;
if (playerLayer.isEnabled = proj.saveLoaded) {
playerLayer.setPlayers(proj.save);
for (MapObjectPlayer player : proj.save.getPlayers()) {
menu.add(new PlayerMenuItem(this, player, playerLayer));
}
}
worldMap = new Map(fragmentManager); //TODO: implement more layers
worldMap.setZoom(curZoom);